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History
Types of machine
Payout frequency
Payout percentages
Progressive Jackpots
Denominations
Pay boards
The 80/20 rule
Losing odds
Strategy
Winning tips
Losing tips
Ultra conservative
Conservative
Moderate
High risk
Work ethic
Attitude & planning


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Slots Glossary

The following definitions will help you understand some of the terms used in our slots guide:

Carry over stake: Applies only to the High risk reward plan and refers to the residuals from previous losing sessions. You may carry over any or all of the balance of the losing stakes, but you should never start any session unless you have the required bankroll to complete that session without breaking into your winnings.

Coins: As most of the major slot machines originate in the U.S. this will indicate either dollars or quarters, the U.K equivalent of which would be pounds and increments of 30p.

Daily stake: The amount of funds required to carry out the work plan on dollar and quarter slots.

Defence strategy: Once you reach the sixth session, if you have lost 60% of your original stake, switch to the ultra conservative, fixed stake, single coin play.

Exit plan: Indicates when and how to quit i.e. whether there is a fixed exit strategy or whether there are several which vary depending on hit amounts and frequencies.

Machine sessions: The number of sessions played in a day.

Per session: Minimum and maximum amounts for each session. The letters PC indicate which plans have a provision for playing a portion of accumulated credits before exiting.

Play credits: Indicates which plans allow for using accumulated credits when chasing a winning hit.

Played: The number of spins and timing for double coin play. These will vary depending on the trigger. The appropriate response is identified by the trigger number. The abbreviation CS is used where double coin play is for consecutive spins. G stands for the gap between consecutive spins when the total number of spins is broken into sections.

Risk factor: Broad assessment of the risks of each plan.

Target slots: The type of machine at which your strategy is aimed.

Triggers: The circumstances that will dictate whether to switch from single coin to double coin play.

Win goal: Expressed as a percentage of the minimum stake, each plan has a realistic goal for winning on a daily basis and foe each three-day visit.

Work time: The amount of time spent at each machine. The two figures reflect either likely spin rates for the faster players or the impact of a greater number of losing sessions.

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Friday, July 04, 2008

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